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  • Posts

    • Hello everyone! My Username is Rarely. You can call me Rarely, Rare or Lee. I'm 24 years old. I'm married with no kids. I'm currently in the process of Transitioning out of the Army. I've done 6 years too many, and really look forward to getting out. I've played Runescape as whole since 2007 and Private Servers since 2010. I've always played as a Skiller with little to no interest in the combat skills. Collecting resources and grinding that Exp has always been my passion. That's a little about me, if you have any questions, don't be afraid to ask! IGN: Rarely Discord: Rarely#0001 Forums: @Rarely   Happy Gaming and Stay Safe! -Rarely
    • The official launch date is set for Sunday September 20, 2020. 12 PM EST. Tons of events on day of launch and long term events or competitions will also be announced upon launch! As we approach launch things are being further balanced and we are starting to push advertisement. Thank you all for participating in the extended beta and ensuring we provide a quality server upon launching. Finished website. Design by Lantern Web. If you're reading this post you can obviously tell our forum page has received a huge makeover. This is due to the completion of the website revamp we started in mid august! We began by only redesigning the homepage to see if we were fans of the artist work. We also wanted opinions from our small beta community. The theme was overall loved so we continued with the store & forum design overhauls!       Assorted media of various updates completed within the final month of the beta                     Full Update Log Updated the message sent when crushing Crysal Shards into Crystal Dust.  -Fixed text and more visible colors Completed remaining issues with the Divine Potion system that I had wrote. -Multiple Versions can now be used without interupting timer of previous potions drank Divine Super Combat potion has been implemented Divine Bastion & Divine Battlemage potions are now supported and function properly Fixed an isssue with Divine Super Combat potion (3) degrading into the proper (2) dose potion All Divine potion forumulas changed to match OSRS Fixed the Starter Dungeon teleport Replaced the new quest tab interface as it is currently premature Fixed an issue with switching to the achievement diary interface from the new "old" quest tab interface Holy Wrench has been implemented and now provides more prayer points when restoring via Prayer Potion or Super Restore doses Players can now create a Neitiznot faceguard by using a Basilisk Jaw on a Neitiznot Helmet Altar of Occult added to home near the WOGW Crystal Chest added to home bank Removed broken, unclickable models from the runecrafting pouch definitions. (NEED TO FIND BETTER ROTATIONS AND OFFSETS FOR OLD POUCH MODELS) Basilisk Knights spawns now properly added Fixed the location of the barrows teleport Fixed location of the Basilisk dungeon teleport Renamed the Basilisk Dungeon teleport to Baslisk Kinghts Basilisk Knight death animation has been implemented Undead Druid death & attack animations implemented Temple spider death and attack animations implemented NPC Spawns added to Forthos Dungeon. This inlucdes -Red Dragons -Baby Red Dragons -Undead Druids -Temple Spiders The following npcs are now attackable -Red Dragons -Baby red Dragons -Undead Druids -Temple Spiders -Basilisk Knights Mining animations fixed for Dragon pickaxe (OR) You can now mine with a Gilded pickaxe Gilded pickaxe mining now loads the proper animation Mining animations fixed for Crystal Pickaxe Corrected the attack animation of all axes Attack animation of all sword-type weapons or unspecified weapons has been fixed Client Prayer Status bar now updates as often as your prayer orb, rather than only while in combat Added all monster spawns to Iorwerth dungeon in their proper rooms Iorwerth Dungeon teleport has been implemented to the teleport interface Possible rewards updated for the Iorwerth Dungeon teleport Black Demon display model zoom fixed for the Teleport Interface Dalek boss display model zoom fixed for the Teleport Interface Fixed the teleport location of Chambers of Xeric Fixed the teleport location of Theatre of Blood Clan Wars teleport has been changed to Trials of Xeric lobby teleport Nightmare boss has been renamed to Dalek (Purple Alien boss) Wilderness Skeletal Wyvern teleport display model zoom fixed for the Teleport Interface Revenant dragon display model zoom fixed for the Teleport Interface Green Dragon display model zoom fixed for the teleport interface The ruins (black demon) display model zoom fixed for the teleport interface Lava Dragon display model zoom fixed for the teleport interface Made multiple changes to the Basilisk Knight combat script -Follow distance reduced by 2 for a total distance of 8 -Follow distance reduced by 2 for a total distance of 8 -The way attack style chosen has been rewritten to make the fight much more diverse Fixed an error I had caused with the Sanguinesti Staff spell casting Rewrote the charging method for the Sanguinesti Staff (for the second time, I know) Gilded Sangunesti Staff now has its own Charging method. Wrote by yours truly. Rewrote the loot table available when pickpocketting Men -Amount of coins received a HUGE nerf. New maximum of 350. -High end Herb seeds removed -Grimy Guam Leaf, Guam Seed, and Marrentill seed have been added as uncommon loots -Grimy Rannar weed has been added as a rare loot -Easy Clue Scroll has been added as very rare loot Players now receive 1 Crystal Shard for every resource harvested within the Gauntlet Revamped the Red Dragon droptable (Slight revamp tbh) Revamped Iorwerth Archer/Warrior Droptables Completely revamped the pickpocket lootables for Farmer and Master Farmers Reimplemented the Solak and Void Knight Champion teleports Basilisk Knight droptable has been implemented Done right before bed needs testing; Basilisk Knight table Tektus Healer spawns (Further Diversify) Test the item/chest dupe discovered with the new Mystery Chest system Removed old fishing spots from the Home Area Moved Bob Barter to a better spot @ home Removed Thessila from home area as she wasn't needed there Moved Twiggy O'korn to a new location @ home Slayer Chest is now located beside Turael Implemented a new "Cod Zombies Mystery Box" style system which will currently remain unused Added a TON of checks for almost every action in-game to prevent issues or exploits within the new Mystery Box system Fixed an issue with Corporeal Beast Collection Log entry Repacked server sided maps that had object errors -Barrows Catacombs -Various raids rooms The barrier at The Nightmare teleport now functions properly and teleports you to the Nightmare lobby The energy well inside of raids will restore all of a players HP, prayer and special attack. Much more work has been done on the Nightmare barrier. -Can enter from teleport location to start lobby -Can leave from lobby, effectively removing the player from the lobby system -Can leave from the actual fight, effectively removing the player from the fight & lobby system Finished working on the names of the Collection Log categories -Finalized names in Order; Bosses, Raids, Minigames, Clues, Wilderness, Other Implemented all wilderness bosses into the Wilderness Collection log entry Added a hovering Icon for the Well of Goodwill object Added a hovering Icon for the Trading Post The point shop NPC has been changed Increased the price of Keris in the PvM point shop to 1650 Thieving revamp ________________________________________________________________ Cake Stall now requires 5 Thieving & gives 16 base experience Fur Stall now requires 25 Thieving & gives 37 base experience Silver Stall is now operational Silver Stall now requires 50 Thieving and gives 58 base experience Gem Stall now requires 75 thieving & gives 80 base experience Updated the shop prices of all Thieving Stall items ________________________________________________________________ Finished working on the Slayer Tracker progress bar system Heros can now be pickpocketted with the first click option Made a ton of progress upon finishing the Donation system promotion system. Only need to finish rewards now -Progress bars now work & function with the correct percent based on amount of tokens spent within a 48 hour period Packed a custom looting bag model Updated the overhead Crown for the only currently available Developer account Prayer Status Bar will now display 99 if a player happens to obtain more than 99 prayer points -Mostly a QoL addition for Admin/Developers but anything could happen in the future in terms of content allowing more Hitpoints/Prayer Points Greatly reduced the amount of coins given to players from Mystery Boxes Removed the chance to get Blood Money while woodcutting anywhere Completely revamped chances & amounts to get Blood Money from almost every action in-game Removed more code hidden deep within the source calling for Blood Money drops from NPCs Revamped daily taks rewards -Skilling tasks now give a Skilling crate & up to 40 Skilling Points for completeing the task -PvM tasks now give up to 2000 Blood Money and a PvM crate for completeing the task The passive Rare Drop table system has received a small revamp -No longer gives coins upon every loot table roll -Dragon Mace added to the rare section -Dragon Battleaxe added to the rare section -Dragonstone Bracelet added to the rare section Removed Barrows Gloves from the Pest Control reward interface Added the Void Seal of Power to the Pest Control reward interface You can now buy the Void Seal of Power for 350 pest control points Fixed an issue causing the Fighter Hat selection to highlight the Void Seal of Power (Only visual but should work properly anyway, am I right?) Reduced amount of coins in a normal player's starter to 500,000 (500K) Select noted herbs have been added to Basilisk Knight drop tables Mirror Shield added to Basilisk Knight & Basilisk Droptables V Sigil added to Basilisk Knight droptable Changes to Range Shop ____________________________ All forms of darts up to Rune have been added Bronze Knives Added Steel Knives added Various stock amount changes Whole store has been reorganized ____________________________ Changes to Melee Shop ____________________________ Stock of Combat Bracelet (6) has been reduced to 100 Bronze Knives Added Steel Knives added Various stock amount changes Whole store has been reorganized Amount of all Dragon weapons has been reduced to 100 Stock of the Proselyte set pieces has been reduced to 100 ____________________________ Changes to Magic Shop ____________________________ Enchant Jewlery Tabs have been removed from the shop Reorganized certain runes within the store ____________________________ Changes to Consumable Shop ____________________________ Monkfish have been added to the store Prayer Potion (4) has been added Stock of Shark has been reduced to 5000 Stock of Super restore & Saradomin Brew potions reduced to 500 _______________________________________ The following shop prices have been updated _______________________________________ Ava's Accumulator now cost 100K coins Rune Crossbow now cost 45k coins Rune Arrows now cost 275 coins Mithril Bolts now cost 175 coins Adamant Bolts now cost 285 coins Runite Bolts now cost 400 coins Black D'hide Body now cost 15k coins Black D'hide chaps now cost 12k coins Black D'hide Vambs now cost 8k coins Red D'hide Body now cost 11k coins Red D'hide Chaps now cost 8.5k coins Red D'hide Vamb now cost 6.5k coins Blue D'hide Body now cost 8k coins Blue D'hide chaps now cost 6.25k coins Blue D'hide Vambs now cost 4.5k coins Green D'hide Body now cost 5k coins Green D'hide chaps now cost 4k coins Green D'hide Vambs now cost 2.5k coins Snakeskin Boots now cost 12.5k coins Bronze Knives now cost 12 coins Iron Knives now cost 35 coins Steel Knives now cost 110 coins Black Knives now cost 150 coins Mithril Knives now cost 200 coins Adamant Knives now cost 285 coins Rune Knives now cost 360 coins Bronze Darts now cost 20 coins Iron Darts now cost 42 coins Steel Darts now Cost 88 coins Mithril Darts now cost 185 coins Adamant Darts now cost 280 coins Rune Darts now cost 425 coins Obsidian Cape now cost 175k coins Ring of Recoil now cost 2250 coins Camal Mask now cost 150k coins Bear Head now cost 75k coins Initiate Sallet now cost 16k coins Initiate Hauberk now cost 25k coins Initiate Cuisse now cost 18k coins Proselyte Sallet now cost 28k coins Proselyte Hauberk now cost 32k coins Proselyte Cuisse now cost 30k coins Astral Runes now cost 250 coins Nature Runes now cost 325 coins Cosmic Runes now cost 175 coins Revenant Ether now cost 87 coins Revenant Teleport now cost 8k coins Shoulder Parrot now cost 250k coins Prayer Potion(4) now cost 7.5k coins Enhanced Looting Bag now cost 200k coins Enchanted Gem now cost 10k coins _______________________________________ Made Revenant Cave Teleports stackable Fixed an issue with Venenatis & Vet'ion Collection log entrys (Same issue, different entrys) Rewrote sections of the Collection log refreshing to allow it to refresh many more items at once Wrote a brand new Clue Scroll (Easy) Collection Log entry. Added over 20 items to the easy clue scroll tables Players can now change appereance before starting the tutorial. This allows the player visual of our new starter interface to be utilized properly. Mask of Ranul can now be equip Mask of Ranul now has proper stats (Matching Wizard Hat) Undead Druids now have droptables. (Seems like a very solid table for a mid-level NPC) Temple Spiders now have a droptable, similar to Undead Druids The Temple Door to enter the Temple Spider room in the Forthos Dungeon now functions properly The strange floor in the Red Dragon area of Forthos Dungeon is now an agility shortcut -Requires 75 Agility -Takes players almost directly to the Temple Spider room All slashable Webs inside of Forthos Dungeon can now be properly cut down to navigate the dungeon Updated the teleporter display for the following entrys; -Iorwerth Dungeon -Forthos Dungeon Monsters in the Iorwerth Dungeon now have a 1/24 chance to drop a Crystal Shard Added a message to the Crystal Shard drop, that is notice & matches the theme of the map Increased the Hit Delay timer of Skotizo from 3 to 4 to allow prayer flicking of the attack Completely rewrote the Skotizo interface as some new interface work done by a hired developer caused overlapping/colliding issues & said developer removed my skotizo code lol The Dark Altars now properly trigger the new Skotizo Interface Reweote most of the Starter Tutorial and changed the locations it teleports you around to Removed 8 steps to the Starter Tutuorial dialogue Changed the starting location, Home, & Glory teleport locations Reverted the Daily Reward interface back to the old one, that displayed much more server information Updated the loot section of the updated Daily Reward Interface Implemented my old Alert System into the new client (Overlooked this since the start of the new client process I guess xD) Starter Rapier has had its max hit forumula changed. (Allows for a max hit difference of 1 at 99 everything, just makes other equipment more viable) Starter Wand has had its max hit formula changed Added Support for Buchu, Goplar, and Noxifier farming Farming timers have been revamped -Guam: 1 Minute 20 Seconds -Marrentil: 2 Minutes -Tarromin: 3 Minutes -Harralander: 3 Minutes 40 seconds -Ranarr: 5 Minutes -Toadflax: 6 Minutes 20 Seconds -Irit: 7 Minutes -Avantoe: 8 Minutes -Kwuarm: 9 Minutes -Snapdragon: 10 Minutes -Cadantine: 12 Minutes -Lantadyme: 13 Minutes 30 Seconds -Dwarf Weed: 16 Minutes -Torstol: 18 Minutes Fixed an issue with creating Divine Super Combat potions All Divine potions created are now given in (4) dose versions, not (3) dose versions Removed some old code involving Sanguinesti Staff's old healing method that was throwing errors but seemed to have little to no effect on performance Flax picking now cycles much quicker, allowing players to pick an inventory of Flax in a fraction of the time Replaced the Crystal Shard ID being dropped inside of Iorwerth Dungeon Anti-venom potions now provide anti-poision effect and timer if a player is not venomed Anti-venom timer has been increaed to 5 minutes Anti-venom+ timer has been increased to 15 minutes Revamped all available runecrafting options at ::dz Cooking range at ::dz now works as intended Furnance added to the ::dz map Pottery Oven added to the ::dz map 3 Maple Trees have been added to ::dz Box of Health has been added in between two bank booths inside of the ::dz island Pottery Oven at ::dz now works the same as other pottery oven objects The mining area of the new donator zone has been revamped Removed Master Fisher from home bank Removed Black Chins from ::dz Updated the unwalkable tiles for the new Donator Zone. Using RSPSi map editor. Fixed the broken Object Animation of the Occult Altar Updated the click options of the Occult Altar to prevent useless options taking up space Infernal Chest has been replaced with the new Stormbreak Chest Infernal Key pieces have all been replaced/updated to Stormbreak Key pieces Infernal Key has been replaced/updated by the Stormbreak Key Fixed all naming of the new key Server Sided Moved Callisto's spawn location so that players now spawn without getting hit right awaya Moving Callisto also fixed a bug causing him to get stuck and become unattackable, while also not being able to attack players Fixed issues with with surrounding tiles of the Noxious Chest -Players were unable to navigate to these tiles or use the object from said tiles Added all client side data for the new Tektus Armor set & longsword King of Shadows boss has finally been named King of Shadows spawning system has been implemented -Now has a 1/125 chance to spawn when any other boss is killed inside the wilderness Shadow Spirit shield is now in-game and has a working effect -1/6 chance to deal a random amount of damage up to 20 against the NPC damaging you Siphon Spirit shield is now in-game and has a working effect -1/6 chance to heal the player wearing the shield by 15% of damage being dealt by NPCs  Reflective Spirit shield is now in-game and has a working effect -1/6 chance to reflect 15% of damage being dealt to the player wearing the shiled by NPCs Added staff debug messages for all the shield effects to properly track things Added Purple hitsplat for the healing effect of the Siphon Spirit Shield All Blood Weapons now display a purple hitsplat when healing the player
    • All of this information is based off the game & the forums ranks are added + have colors corresponding to the in-game donator crowns,
    • Will give favors for custom rank.    On topic though, I have been excited for when this would get implemented on the forums. Are you going to match them in game as well somehow?
    • Hello my fellow Dragonscapers, my name is Justin and I have been playing RSPS for a very long time (Pretty much since they came out). I am currently a student in college in pursuit of his Graphics Degree in Applied Sciences. I love this server and intend to keep playing it for a great deal longer and I hope to see all of you in game and have the chance to hang out with everyone.  Due to work and school it's a little difficult for me to put in the time and effort that I used too. I have a lot of homework and assignments I must get in done in school and then on my off days I am usually at work trying to keep myself financially stable while at the same time be a full time college student.  If you have any questions about something in game or want to hang out and kill a boss just send me a message on Discord or message me in game! Thanks for reading my introduction and have an amazing scaping experience.
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