I figured since I spent the last few hours completely rewriting the Void Set effects & how they work/are activated. I could write this excellent pre-launch guide for everyone!
Regular Void: 10% passive increase to Ranged accuracy, 10% passive increase to players damage
Elite Void : 15% passive increase to players Ranged accuracy, 12.5% passive increase to players damage
Supreme Void : 20% passive increase to players Melee accuracy, 15% passive increase to players damage
Regular Void: 45% passive increase to players Magic accuracy
Elite Void : 50% passive increase to players Magic accuracy, 10% passive increase to players damage
Supreme Void : 55% passive increase to players Magic accuracy, 15% passive increase to players damage
Regular Void: 10% passive increase to players Melee accuracy, 10% passive increase to players damage
Elite Void : 20% passive increase to players Melee accuracy, 15% passive increase to players damage
Supreme Void : 30% passive increase to players Melee accuracy, 20% passive increase to players damage
What does each set consist of?
Elite Void Mage
Elite Void Melee
Elite Void Range
Supreme Void (One helmet works for ALL combat styles)
Void pieces of different rarity or tiers can now be mix matched & still provide a buff. THIS ALWAYS PROVIDES THE BUFF OF THE LOWEST TIER BEING WORN.
SUPREME VOID TOP & SUPREME VOID BOTTOM COUNT AS ELITE VOID PIECES WHEN NOT MIXED WITH THE SUPREME HELMET
-For example; Void Knight Melee helm + Supreme Void Top + Void Knight Bottom + Void Gloves = Regular Void buff
Its been 2 months since our last official post which is much, much longer than expected. This delay however was much, much needed at the same time.
Lets keep this short;
I've dedicated myself & a majority of my time to this project for about 18 months. This dedication adds a lot of stress on top of the ongoing changes & events this year has held in store for us in this beautiful year, 2020. Due to irl factors and factors directly involving the server, I felt I had no choice put things on pause and take a break until I was able to handle things again. This break began around October 10th. I have recently began working on the server again and preparing the approach to Dragonstone's future. However starting Novemember 27 my irl workload will be increased for at least 8 weeks. I will still be developing with & dedicating as much time as I physically can to the server. Vam8 & myself would like to thank anyone has played & provided feedback during the extended beta period which will soon be ending.
We can expect to launch in the first Quarter in 2021.
Pre-launch advertisements will be pushed around December 24.
Enjoy this preview off some of the content that has recently been worked on!
Progressive Achievement Diary Tab!
Fixed the broken Pest Control Interfaces (Last update done before the break)
New Advertisement Thread
Full update log contained in the spoiler
This makes me sad, but its the smart play and better for the server. Hope to see everyone on the beta server! Lets try to get the community established more than it already is. The server has had a lot of amazing updates and content additions since the beta initially closed so I highly recomend checking it out!