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Kid Buu

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Kid Buu last won the day on September 21 2020

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  1. Very nice guide. Much needed. Thanks for the contribution Vam!
  2. Void Knight Champion teleport has been removed Chambers of Xeric lobby timer has been reduced to 30 seconds Theatre of Blood lobby timer has been reduced to 30 seconds Removed the Crown from the Upgrade Table Removed the third click option on the in-game hiscore scoreboard object Crystal Halberd special now works with the updated ID Every single instance of awarding players a Crystal Halberd has been changed to the updated ID Bonus Skill event had been reduced to a 15% EXP boost Solak's Max health has been reduced to 2500 Respawn timers of Solak and Dalek have been reduced to 2 minutes Fixed some incorrect "Possible Rewards" within the teleport interface Deep Sea fishing teleport has been removed (Removing deep sea fishing entirely in the future & revamping the fish obtained, adding uses etc) ________________ ToB Changes ________________ Maiden: -Maiden now only spawns the Blood Spiders once, at 40% HP left -Blood Spiders now heal a random amount of 5-15. Previously was 10-15 Bloat: -The max hit of Bloats Flies has been reduced by 3 -Increased the amount of time Bloat stays "shutdown" by 5 -Reduced the max amount of stpes Bloat has to walk before shutting down by 4 Nylocas Vasilias -Now changes forms after 5 attacks, not 3
  3. Its been a busy week not only finishing our original updates but pushing fixes to the issues, bugs and minor flaws reported by our loyal players. Thank you for all the dedication and patience over this extended development period. Updates & Changes: Rune Pouch is now safe within Inferno Players Online Counter has been visually fixed within the Generl Tab Zamorak GWD minions now use the proper attack styles Zamorak GWD minions no longer hit through prayer Fixed the stats on K'ril's spawns throughout the server Kree'Arra max hit has been adjusted to match OSRS across all attack styles. Protect from Magic now divides incoming damage from Kree'Arra's magic attack by 3. (30 damage / 3 = 10 damage) The NPC stats of Kree & his minions have been updated to match OSRS Wrath Runes can now be stored in a Rune Pouch Elite Clue Scroll drops from PVM now provide the correct ID Skotizo now drops working Hard Clue scrolls Skilling nodes now provide working clues Sack of Effigys now has a proper effect implemented -Increases the chance of receiving clues from PVM -Increases the chance of receiving clues from Fishing -Increases the chance of receiving clues from Mining -Increases the chance of receiving clues from Woodcutting Prospector set XP boost effect has been completely and rewrote from scratch -Each piece now provides 5% boost to Mining XP while worn Mining Clue rate has been slightly readjusted. -With & without sack of effigys Lumberjack set XP boost effect has been completely and rewrote from scratch -Each piece now provides 5% boost to Woodcutitng XP while worn Angler set XP boost effect has been completely and rewrote from scratch -Each piece now provides 5% boost to Fishing XP while worn Darklight is now sold within the Slayer shop for 325 Slayer Points Expeditious Bracelet is now sold within the Slayer shop for 25 points All Slayer Point rewards from all Masters and consecutive streaks have been revamped ________________________ Skilling Changes _________________________ Fishing: -Can no longer get Angler pieces while fishing -Clues & the pet now roll on separate loot occasions -Heron added to Skilling Pet system -Each Mineral has had its own individual pet chance added & pet given based on this chance -Sack of Effigies makes Clues appear more often Mining: -Simple new system implemented to handle the chance of receiving Clue Geodes -Each Mineral has had its own individual pet chance added & pet given based on this chance -Sack of Effigys makes Clues appear more often -Skilling points are gained less often -Nerfed the amount of Skilling points given per instance Woodcutting: -Receiving clue nests now happens more often -Sack of Effigys makes Clues appear more often
  4. Short-term beta As we began to ramp up advertisement as we approach a launchable state, some people have requested a beta. The staff team has decided to answer your requests! As of today our Short-Term open beta is live. The plan is only be live for 7-10 days, fix the issues, work on the suggestions and launch shortly after closing. The beta could be extended however. Lets see how this goes! To play the beta visit https://dragonstone317.com/clientResources/BetaLauncher.jar Full Update log from last post (no media as of post time, post wasn't planned) Fixed some issues with Skill specific XP boosting items Removed the Edgeville boundary restrictions on Magic Skillcape spellbook swapping Tektus changes: -85 Combat required to enter Tektus Minigame -Tektus' blood drain attack now has a max hit of 15 instead of 20. -Fixed the animation on the Blood Drain attack -Corrected minion spawn locations -Implemented Tektus' new Aura Sphere attack -Players can no longer set up a cannon inside of the Tektus Arena -High tier donators can no longer use ::bank inside of the Tektus Arena 15x & 5x EXP modes have been removed from the game 4x & 12x EXP modes have began to be implemented (Group ironman will now load the 4x EXP mode) Players no longer lose runes from their rune pouch when dying inside of intstances minigames or boss areas Craws bow will on longer remove arrows when being shot (Already didn't need the arrows to use, nor did it draw strength from the arrows Reward Raritys of pickpocketting have been revamped to further further intice players while maintaining a stabilized economy One-Click Clue Scrolls have been implemented Barbarian fishing now sends players a message telling them they require a Metal Fishing Rod Fly Fishing Rod can no longer be used for Barbarian Fishing Tweaked the XP of Strength XP gained from Barbarian Fishing Fixed an issue with server sided global object spawns Fixed an Incorrect Boundary for one of the Nightmare totems Revamped the starter tutorial to make it MUCH shorter than before Fixed some errors within the new dialouges of the starter tutorial Removed "Elite" XP mode (2x) Revamped all remaining XP modes -Grind mode introduced: 12x Rates -Challenge Mode introduced: 4x Rates -Normal Mode revamped: 87x Combat Rates. 25x Skilling Rates All dialogues, interfaces and buttons have been updated to reflect these changes NPCs around home have been rearranged to further declutter things Players now force save after changing their appereance via make-over mage interface. -This is to further ensure new players account renders on the ironman configuration interface Players can no longer click NPCs while in the tutorial stages Ultra Mystery Box loot tracker (Latest loot) has been implemented Ultra & Vote Mystery boxes have now been named properly within the server Vote Mystery Boxes are now stackable Vote Mystery Box has has the visible colors flipped to be more appealing to players eyes Dragonstone Penguin pet has been implemented Fixed base XP for things caught within the box trap (Chins) Vote Mystery Box loot tracker (Latest loot) has been implemented Blood Mystery Box loot tracker (Latest loot) has been implemented Beta Tester rank has been implemented Beta Tester rank now properly loads its crown Beta Tester rank can now use ::yel with a 60 second cooldown Cost of the first donator rank has been boosted from $5 (5 tokens) to $10 (10 tokens) The task assignment buttons within the Quick Slayer interface have finally been finished and implemented Herb farming timers have been revamped (shortended by quite a bit) Expeditous Bracelet has been implemented Expidtious Bracelet and Bracelet of Slaughter now have Hover Menus PvM point & Loyalty point shops have been slightly revamped A new Starter Dungeon has been introduced Black Robe now properly counts as a Fullbody _____________________________ Battlepass updates & Changes _____________________________ Finished the XP scaling chart for level 5-30 (Subject to change in the future) Began writing more rewards to finish out the system "Tiers 1-10" text now changes depending on what tiers are being viewed Rune Pouch is now safe within Inferno Players Online Counter has been visually fixed within the Generl Tab Zamorak GWD minions now use the proper attack styles Zamorak GWD minions no longer hit through prayer Fixed the stats on K'ril's spawns throughout the server
  5. We're getting closer everyday my friend!
  6. While we were planning on a January 2021 launch there have been certain bugs or pieces of content that I have recently started work on that wont be finished in time. I have dedicated as much time as I possibly can leading up to this point but being a one-man team with only our great friend Vam8 as a tester currently, things are coming along as quickly as possible but still not quickly enough. Enjoy this look at all the updates & changes recently! Heres to Launching by February 25th, 2021! Assorted Media! Update log! Slayer system interfaces have received a complete overhaul Barrows reward interface has been implemented client & server sided XP Counter is now 100% customizable Customizations made to the XP Counter now save upon logging out or closing your client _____________________________________________________________________________ Began writing & designing the new Nightmare interfaces -One these interfaces house the old floating HP bars for the totems found in all four corners of the map -New Interface houses a brand new HP bar for Nightmare ________________________________________________________ Obelisk teleport location selection has been implemented Selecting a teleport location at an Obelisk now requires completetion of Wilderness hard diary Regular mode XP rates have been changed -Melee, Range & Magic are now set to 87x -Every other skill is now set to 25x Slightly adjusted the formula on the Starter Sword Cockatrice have had all their combat stats adjusted to match OSRS Receiving double xp drops for non-combat skills has ben resolved Ruby Bolt special now works properly Vesta Spear & Ruby boly special attack no longer have reduced damage against Corporeal Beast Ranged throwing items now deplete properly, with or without avas The NPC stats of Cave Horror have been adjusted to match OSRS Cave Horror have had the proper special attack implemented to their combat script; -1/4 chance to activate -Guaranteed to do 10% of your maximum health unless praying melee Added multiple new game timers including; -Super antifire -Divine Potion variants Fixed HP orbs they will now change color if venomed or poisoned Updated packet sizes Finished implementing the player lookup interfaces Black Masks can now be imbued via the slayer interface Began implementing an updated quest tab (Still a WIP) Fixed an error with losing bronze-adamant defenders on death Completely removed the collection log system & interface Implemented a brand new Collection Log System -This system is much cleaner, simpler & all around better The new tab switching buttons inside the Quest Tab now function properly Achievement Tab has been rewritten to match the most recent version I have implemented -Has icons of the items gained beside the name of the area -Names change color depending on amount of diaries completed -If provinces completed = 0 text will be red -if provinces completed > 0 text will be green All buttons within the new quest tab function properly All buttons within the statistics tab now function properly Quick Link tab has been added & replaces the old magnifying glass tab Began revamping loot table of all boxes Began revamping visible loot table of all boxes in the loot table interface Revamped the interface components for the shopping interfaces Tome of Fire now works correctly Tzrek-zuk pet has been added & is now obtainable from killing tzkal-zuk or gambling your inferno capes Fixed Box Trap catch animation after catching something (was flickering) Charging Crystal tools no longer resets the counter for Crystal bow, Shield, or Halberd Fixed the range projectile on Dragon Knives Implemented Special attack for Dragon Knives Dragon Knives now offer the correct amount of ranged strength (30) Morrigan's Thrown Axes now offer the correct amount of ranged strength (117) Morrigan's Javelins now offer the correct amount of ranged strength (145) Morrigans Javelins & Throwing axes have been fully implemented -Count as a range weapon -Have a Special attack -Load proper combat interface -Special attack button implemented and functioning Amount of Pest Control points rewarded at the end of a game boosted to 7 -Boosted to 14 with one point reward buff axtive -Boosted to 21 with two point reward buffs active Coin reward of Pest control is now randomized between 25,000 and 50,000 Bracelet of Etherum now blocks 75% of damage when fighting Revenant NPCs -Previously blocked 100%. -Changed to match OSRS and provide balance to the game Home teleport location is now closer to the bank, but not much farther from the Dragonstone Teleporter All variants of the home teleport now teleport you to the same location Brimstone Chest has been implemented with semi-custom loot table Brimstone Chest spawn added to home Slayer Key Chest spawn removed Implemented a Broadcast system similar to OSRS -Yellow announcement messages above chatbox Implemented a brand new quick-task slayer interface -Interface intended for Donator use -Color of text on Task selection buttons changes depending on Combat level, to show real-time difficulty of task being selected -Displays Slayer points -Displays Cancel cost of task. This also changes text & color depending on the players donator rank. Replaced the "Coming soon" orb with a brand new Quick Slayer orb used for opening the brand new Quick Task interface Implemented precautions within the client to prevent it from displaying above 100 or under 0 Organized and cleaned up some of the crowns displayed in the General, Personal & Event tabs Fixed an issue with your character not displaying on the Starter Interface Worked on the timer display of the following events -Bonus Skill -Event Bosses -Wilderness Event Bosses -Bloody Chest Fixed the equip requirement of the following items -All Throwing Knives -Armadyl Armour set (GWD) Players can no longer get a Hydra Slayer task below 95 slayer Updated API & API key for all server-sided functions using EverythingRS The following items now properly count as Full Masks: -Larupia Hat -Cyclops Mask -Tektus Helmet Further replaced/fixed the Box Trap anim (Multiple available, "Old" IDs I tried previously worked, depending on the person & on the region?? weird. Idk) Rearranged the Slayer Master spawns at home to Include Konar quo Maten The Buy Interface brought up through Slayer Master Dialogue has been updated to match the newest Slayer interface Konar quo Maten has been implemented as a Slayer Master Monsters now have a 1/320 chance to drop Brimstone Keys while being killed on a Slyer task from Konar Basilisk Knights can now count towards Basilisk tasks from ANY Slayer Master Nieve can no longer given Rune or Adamant Dragon Slayer tasks Solak tasks now come in the count of 1-3 All NPCs within the Infenro minigame have had their stats corrected (Max hit, Attack, Defence, Stregth, Ranged bonus etc) -Jaltok-Jad has had its max hit reduced to 62 To allow our Inferno to be slightly easier than OSRS -Tzkal-Zuk has had its max hit reduced to 85. To allow our Inferno to be slightly easier than OSRS _____________________________________________________ The base Slayer Experience given per kill of the following monsters has been corrected from all masters: -Adamant Dragons -Rune Dragons -Spitting Wyvern -Drake -Dark Beast -Dagannoth -Cave Kraken -Bronze Dragon -Black Dragon -King Black Dragon -Basilisk (Knights will give same as regular Basilisk for now) -Gargoyle -Aviansie -Hydra -Alchemical Hydra (Boss task gives boss XP, Killing Alchemical while on a REGULAR Hydra task provides Hydra xp) -Lizardman -Smoke Devil -Wyrm -Turoth -Kalphite Queen -Dagannoth (Boss task) -Demonic Gorilla (Boss task) -Lizardman Shaman (Boss task) -Cerberus (Boss task) -Chaos Fanatic -Crazy Archaologist -Scorpia -Giant Mole -Callisto -Kraken -Barrelchest -Vetion -Chaos Elemental -Venenatis -Commander Zilyana -K'ril Tsutsaroth -General graardor -Kree'arra -Abberant Spectre -Cyclops -Cave Bug -Ice Giant -Ice Warrior -Chaos Druid -Skeleton -Ghost -Crawling Hand -Dark Warrior -Mammoth ______________________________ Finished up the Bloody Chest system -Bloody Chest now has a perm. spawn in the 53 wildy Rogue Castle -Chest is now lootable by using the key or clicking on the chest ________________________________________ Completely rewrote the Battlepass Interface Began writing a whole new system for the never before used Battlepass -Very proud of this as its one of the first "systems", or projects where I create 100% my own classes and implement them in where need be Finished 100% of the displaying of the Battlepass interface The server now checks your Battlepass XP & Battlepass tier After the server checks your XP & Tier you are then ranked up _____________________________________________ Tarn's Diary can now be properly used on the following items -Salve Amulet -Salve Amulet (i) Tarn's diary has had a Hover Menu implemented in Tarn's diary is now obtainable from the PvM point shop Slayer Enchantment has had a Hover Menu added Updated right-sided minimap orbs -Top is now Battlepass Quick access button -Middle is now the Quick Slayer button for Donators -Bottom is now the Quick Teleport button for Donators Implemented a proper Progress bar within the Battlepass interface "Claim Premium Rewards" button now claims Free & Premium Battlepass rewards Collection Log now counts rewards from sacrificing Unsired Completely implemented Vorkath Blowpipe -Infinite ammo -Strength of Dragon Darts -Same speed as Blowpipe Upgrade system has been completely replaced/rewrote -Interface now has tabs for Weapons, Armour, etc -Upgrades can now require more than 2 items Receiving a Vorkath Head at 50 kill count has been fixed Created the Kodai Multi Tool item Kodai Multi Tool can now be created via the Item Upgrade System Implemented a system that updates the Cache version automatically -No longer have to downlaod 101001 caches!!!!! WOO! Hover information has been properly added for the Keris Fixed the clicking positions for the buttons within the Collection Log Finally completed the loot table interface -Added 6 new buttons for possible boxes or chests -Made the buttons function and pull up proper loot tables -wrote all the proper loot tables for the available loots Implemeneted an aggrotimer to stop afking PvM while away from your computer Motherlode Mine has been implemented -Mine ore veins -Fill sack with paydirt -Loot cleaned ore via the ore sack Basic Blast Mine has been implemented -Creating Dynamite works -Harvesting Saltpere -Using Dyanmite on mining spots to collect ore -Using Blasted Ore on the sack supplies loot (needs highly revamped) All Infernal Max Capes now have the proper stats & are named within the server Fixed a few missing items within the Grim Reaper collection All noted Crystal Key rewads in game (obtaining noted keys) have been changed to the unnoted, stackable version Added Prospector Percy spawn to the Motherlode Mine, near the bank Removed the Rockfall objects within the Motherlode Mine map Expanded on Blast Mine system -Juniper Trees are now able to be chopped -Volcanic Sulphur can now be mined The following teleports have been added -Motherlode Mine -Blast Mine Adjusted the XP given from Motherlode Mine -This Change effects all game modes Players can now obtain Golden Nuggets from MlM Mystery, Super Mystery, and ultra Mystery boxes are now stackable Lava Dragons now drop 1x Lava Scale every kill Fixed a small error with the crown being displayed in the Collection Log message sent to players upon obtaining a loot & updating their pages Updated all Starter packs All Ancestral Items now require 65 defence & 75 magic to be equip A brand new Daily Reward interface has been designed & written client sided, 100% by me. This is very simple & something I am very proud of, hope you all enjoy! Rewrote the Daily Reward system server side to support our new interface & removed anything unrelated Created a Resource Collection interface -This will be used for a "Kingdom of Miscellinia" type system Fixed an issue with the crown being displayed in wilderness boss spawns Implemented some anti-cheat engine measures PvP magic accuracy formulas have been updated and now match osrs The missing rooftop agility courses have been implemented
  7. Wishing everyone a happy New Year in our lovely little community! 🎆 Thank you for being apart of Dragonstone's journey in 2020. We are planning an early 2021 release to help ring in the new year. No set date yet.
  8. Hey guys. I recently had a friend make this cool signature. Hope you guys like it as much as I do!
  9. Rules for Staff Applications Must use the template when applying. Must be 18+ Serious applications only. In-Game Requirements Must maintain activity within the community. (Discord, Server, Forums) Minimum forum post count of 15. Must have no recent offenses. (within 30 days) 5+ days of in-game play time is highly recommended In-Game Staff Application Name: Age: In-game Username: Discord Username: Location: Timezone: Languages: How long have you played Dragonstone? (Please include screenshot of :screenshot of time played): How many hours do you play a day?: Why do you want to be a member of the Staff team?: Do you have any skills that could be of benefit to the server?: If you were a helper... What would you do if you saw someone spamming?: What would you do if someone was severely flaming a player?: What would you do if you found or were informed about duped items?: Would you be willing to help host events, or event host events of your own?: If you do not abide by the rules of Dragonstone and uphold the duties that are expected of you It can & will result in a demotion. Do you understand and accept these conditions? Yes: I (insert name) understand and accept. No: Application Null and Void.
  10. Kid Buu

    Meme dump?

    Post the best memes here! *Runescape memes get automatic +10*
  11. I've been working hard on this latest update of Dragonstone. It has taken all of my time outside of irl work for the last month. Avast it is finally here! I have other great news to accompany this update; I will have a TON more time available moving forward meaning we can finally plan a new Launch date & begin to prepare as intended, months ago. I hope to see you all a long for the ride! Assorted media of changes & updates. (Only a small portion) Corporeal beast passage now works properly, from both directions. Steam Battlestaff (or) creation Void set combinations (See latest guide on Void Sets) New interface for the NPC Kill Tracker Proper Chambers of Xeric reward interface New Live Highscores interfaces New Inventory Hover Menus Updated Mystery Box interface Inventory option to quick check rewards of Mystery Boxes, Keys & Chests Reclaimable Starter items & removal of T3 set Surge autocasting interface& server side implementation Collection Log expansion(Been putting off forever) Updated banking interface (Work in progress)
  12. I figured since I spent the last few hours completely rewriting the Void Set effects & how they work/are activated. I could write this excellent pre-launch guide for everyone! Void buffs: Range: Regular Void: 10% passive increase to Ranged accuracy, 10% passive increase to players damage Elite Void : 15% passive increase to players Ranged accuracy, 12.5% passive increase to players damage Supreme Void : 20% passive increase to players Melee accuracy, 15% passive increase to players damage Mage: Regular Void: 45% passive increase to players Magic accuracy Elite Void : 50% passive increase to players Magic accuracy, 10% passive increase to players damage Supreme Void : 55% passive increase to players Magic accuracy, 15% passive increase to players damage Melee: Regular Void: 10% passive increase to players Melee accuracy, 10% passive increase to players damage Elite Void : 20% passive increase to players Melee accuracy, 15% passive increase to players damage Supreme Void : 30% passive increase to players Melee accuracy, 20% passive increase to players damage What does each set consist of? Void Mage Void Melee Void Range Elite Void Mage Elite Void Melee Elite Void Range Supreme Void (One helmet works for ALL combat styles) Notes Void pieces of different rarity or tiers can now be mix matched & still provide a buff. THIS ALWAYS PROVIDES THE BUFF OF THE LOWEST TIER BEING WORN. SUPREME VOID TOP & SUPREME VOID BOTTOM COUNT AS ELITE VOID PIECES WHEN NOT MIXED WITH THE SUPREME HELMET -For example; Void Knight Melee helm + Supreme Void Top + Void Knight Bottom + Void Gloves = Regular Void buff
  13. Its been 2 months since our last official post which is much, much longer than expected. This delay however was much, much needed at the same time. Lets keep this short; I've dedicated myself & a majority of my time to this project for about 18 months. This dedication adds a lot of stress on top of the ongoing changes & events this year has held in store for us in this beautiful year, 2020. Due to irl factors and factors directly involving the server, I felt I had no choice put things on pause and take a break until I was able to handle things again. This break began around October 10th. I have recently began working on the server again and preparing the approach to Dragonstone's future. However starting Novemember 27 my irl workload will be increased for at least 8 weeks. I will still be developing with & dedicating as much time as I physically can to the server. Vam8 & myself would like to thank anyone has played & provided feedback during the extended beta period which will soon be ending. We can expect to launch in the first Quarter in 2021. Pre-launch advertisements will be pushed around December 24. Enjoy this preview off some of the content that has recently been worked on! Progressive Achievement Diary Tab! Tektus' Gear Fixed the broken Pest Control Interfaces (Last update done before the break) New Advertisement Thread Full update log contained in the spoiler
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