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  1. I figured since I spent the last few hours completely rewriting the Void Set effects & how they work/are activated. I could write this excellent pre-launch guide for everyone! Void buffs: Range: Regular Void: 10% passive increase to Ranged accuracy, 10% passive increase to players damage Elite Void : 15% passive increase to players Ranged accuracy, 12.5% passive increase to players damage Supreme Void : 20% passive increase to players Melee accuracy, 15% passive increase to players damage Mage: Regular Void: 45% passive increase to players Magic accuracy Elite Void : 50% passive increase to players Magic accuracy, 10% passive increase to players damage Supreme Void : 55% passive increase to players Magic accuracy, 15% passive increase to players damage Melee: Regular Void: 10% passive increase to players Melee accuracy, 10% passive increase to players damage Elite Void : 20% passive increase to players Melee accuracy, 15% passive increase to players damage Supreme Void : 30% passive increase to players Melee accuracy, 20% passive increase to players damage What does each set consist of? Void Mage Void Melee Void Range Elite Void Mage Elite Void Melee Elite Void Range Supreme Void (One helmet works for ALL combat styles) Notes Void pieces of different rarity or tiers can now be mix matched & still provide a buff. THIS ALWAYS PROVIDES THE BUFF OF THE LOWEST TIER BEING WORN. SUPREME VOID TOP & SUPREME VOID BOTTOM COUNT AS ELITE VOID PIECES WHEN NOT MIXED WITH THE SUPREME HELMET -For example; Void Knight Melee helm + Supreme Void Top + Void Knight Bottom + Void Gloves = Regular Void buff
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