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Kid Buu

Website revamp complete, Beta closing, Official launch date, tons of updates

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The official launch date is set for Sunday September 20, 2020. 12 PM EST.

Tons of events on day of launch and long term events or competitions will also be announced upon launch!

As we approach launch things are being further balanced and we are starting to push advertisement. Thank you all for participating in the extended beta and ensuring we provide a quality server upon launching.

Finished website. Design by Lantern Web.

If you're reading this post you can obviously tell our forum page has received a huge makeover. This is due to the completion of the website revamp we started in mid august! We began by only redesigning the homepage to see if we were fans of the artist work. We also wanted opinions from our small beta community. The theme was overall loved so we continued with the store & forum design overhauls!

 

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Assorted media of various updates completed within the final month of the beta

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Full Update Log

Updated the message sent when crushing Crysal Shards into Crystal Dust. 
-Fixed text and more visible colors
Completed remaining issues with the Divine Potion system that I had wrote.
-Multiple Versions can now be used without interupting timer of previous potions drank
Divine Super Combat potion has been implemented
Divine Bastion & Divine Battlemage potions are now supported and function properly
Fixed an isssue with Divine Super Combat potion (3) degrading into the proper (2) dose potion
All Divine potion forumulas changed to match OSRS
Fixed the Starter Dungeon teleport
Replaced the new quest tab interface as it is currently premature
Fixed an issue with switching to the achievement diary interface from the new "old" quest tab interface
Holy Wrench has been implemented and now provides more prayer points when restoring via Prayer Potion or Super Restore doses
Players can now create a Neitiznot faceguard by using a Basilisk Jaw on a Neitiznot Helmet
Altar of Occult added to home near the WOGW
Crystal Chest added to home bank
Removed broken, unclickable models from the runecrafting pouch definitions. (NEED TO FIND BETTER ROTATIONS AND OFFSETS FOR OLD POUCH MODELS)
Basilisk Knights spawns now properly added
Fixed the location of the barrows teleport
Fixed location of the Basilisk dungeon teleport
Renamed the Basilisk Dungeon teleport to Baslisk Kinghts
Basilisk Knight death animation has been implemented
Undead Druid death & attack animations implemented
Temple spider death and attack animations implemented
NPC Spawns added to Forthos Dungeon. This inlucdes
-Red Dragons
-Baby Red Dragons
-Undead Druids
-Temple Spiders

The following npcs are now attackable
-Red Dragons
-Baby red Dragons
-Undead Druids
-Temple Spiders
-Basilisk Knights
Mining animations fixed for Dragon pickaxe (OR)
You can now mine with a Gilded pickaxe
Gilded pickaxe mining now loads the proper animation
Mining animations fixed for Crystal Pickaxe
Corrected the attack animation of all axes
Attack animation of all sword-type weapons or unspecified weapons has been fixed
Client Prayer Status bar now updates as often as your prayer orb, rather than only while in combat
Added all monster spawns to Iorwerth dungeon in their proper rooms
Iorwerth Dungeon teleport has been implemented to the teleport interface
Possible rewards updated for the Iorwerth Dungeon teleport
Black Demon display model zoom fixed for the Teleport Interface
Dalek boss display model zoom fixed for the Teleport Interface
Fixed the teleport location of Chambers of Xeric
Fixed the teleport location of Theatre of Blood
Clan Wars teleport has been changed to Trials of Xeric lobby teleport
Nightmare boss has been renamed to Dalek (Purple Alien boss)
Wilderness Skeletal Wyvern teleport display model zoom fixed for the Teleport Interface
Revenant dragon display model zoom fixed for the Teleport Interface
Green Dragon display model zoom fixed for the teleport interface
The ruins (black demon) display model zoom fixed for the teleport interface
Lava Dragon display model zoom fixed for the teleport interface
Made multiple changes to the Basilisk Knight combat script
-Follow distance reduced by 2 for a total distance of 8
-Follow distance reduced by 2 for a total distance of 8
-The way attack style chosen has been rewritten to make the fight much more diverse
Fixed an error I had caused with the Sanguinesti Staff spell casting
Rewrote the charging method for the Sanguinesti Staff (for the second time, I know)
Gilded Sangunesti Staff now has its own Charging method. Wrote by yours truly.
Rewrote the loot table available when pickpocketting Men
-Amount of coins received a HUGE nerf. New maximum of 350.
-High end Herb seeds removed
-Grimy Guam Leaf, Guam Seed, and Marrentill seed have been added as uncommon loots
-Grimy Rannar weed has been added as a rare loot
-Easy Clue Scroll has been added as very rare loot
Players now receive 1 Crystal Shard for every resource harvested within the Gauntlet
Revamped the Red Dragon droptable (Slight revamp tbh)
Revamped Iorwerth Archer/Warrior Droptables
Completely revamped the pickpocket lootables for Farmer and Master Farmers
Reimplemented the Solak and Void Knight Champion teleports
Basilisk Knight droptable has been implemented

Done right before bed needs testing;
Basilisk Knight table
Tektus Healer spawns (Further Diversify)
Test the item/chest dupe discovered with the new Mystery Chest system
Removed old fishing spots from the Home Area
Moved Bob Barter to a better spot @ home
Removed Thessila from home area as she wasn't needed there
Moved Twiggy O'korn to a new location @ home
Slayer Chest is now located beside Turael
Implemented a new "Cod Zombies Mystery Box" style system which will currently remain unused
Added a TON of checks for almost every action in-game to prevent issues or exploits within the new Mystery Box system
Fixed an issue with Corporeal Beast Collection Log entry
Repacked server sided maps that had object errors
-Barrows Catacombs
-Various raids rooms
The barrier at The Nightmare teleport now functions properly and teleports you to the Nightmare lobby
The energy well inside of raids will restore all of a players HP, prayer and special attack.
Much more work has been done on the Nightmare barrier.
-Can enter from teleport location to start lobby
-Can leave from lobby, effectively removing the player from the lobby system
-Can leave from the actual fight, effectively removing the player from the fight & lobby system
Finished working on the names of the Collection Log categories
-Finalized names in Order; Bosses, Raids, Minigames, Clues, Wilderness, Other
Implemented all wilderness bosses into the Wilderness Collection log entry
Added a hovering Icon for the Well of Goodwill object
Added a hovering Icon for the Trading Post
The point shop NPC has been changed
Increased the price of Keris in the PvM point shop to 1650


Thieving revamp
________________________________________________________________
Cake Stall now requires 5 Thieving & gives 16 base experience

Fur Stall now requires 25 Thieving & gives 37 base experience

Silver Stall is now operational

Silver Stall now requires 50 Thieving and gives 58 base experience

Gem Stall now requires 75 thieving & gives 80 base experience


Updated the shop prices of all Thieving Stall items
________________________________________________________________
Finished working on the Slayer Tracker progress bar system
Heros can now be pickpocketted with the first click option
Made a ton of progress upon finishing the Donation system promotion system. Only need to finish rewards now
-Progress bars now work & function with the correct percent based on amount of tokens spent within a 48 hour period
Packed a custom looting bag model
Updated the overhead Crown for the only currently available Developer account
Prayer Status Bar will now display 99 if a player happens to obtain more than 99 prayer points
-Mostly a QoL addition for Admin/Developers but anything could happen in the future in terms of content allowing more Hitpoints/Prayer Points
Greatly reduced the amount of coins given to players from Mystery Boxes
Removed the chance to get Blood Money while woodcutting anywhere
Completely revamped chances & amounts to get Blood Money from almost every action in-game
Removed more code hidden deep within the source calling for Blood Money drops from NPCs
Revamped daily taks rewards
-Skilling tasks now give a Skilling crate & up to 40 Skilling Points for completeing the task
-PvM tasks now give up to 2000 Blood Money and a PvM crate for completeing the task
The passive Rare Drop table system has received a small revamp
-No longer gives coins upon every loot table roll
-Dragon Mace added to the rare section
-Dragon Battleaxe added to the rare section
-Dragonstone Bracelet added to the rare section
Removed Barrows Gloves from the Pest Control reward interface
Added the Void Seal of Power to the Pest Control reward interface
You can now buy the Void Seal of Power for 350 pest control points
Fixed an issue causing the Fighter Hat selection to highlight the Void Seal of Power (Only visual but should work properly anyway, am I right?)
Reduced amount of coins in a normal player's starter to 500,000 (500K)
Select noted herbs have been added to Basilisk Knight drop tables
Mirror Shield added to Basilisk Knight & Basilisk Droptables
V Sigil added to Basilisk Knight droptable

Changes to Range Shop
____________________________
All forms of darts up to Rune have been added
Bronze Knives Added
Steel Knives added
Various stock amount changes
Whole store has been reorganized
____________________________

Changes to Melee Shop
____________________________
Stock of Combat Bracelet (6) has been reduced to 100
Bronze Knives Added
Steel Knives added
Various stock amount changes
Whole store has been reorganized
Amount of all Dragon weapons has been reduced to 100
Stock of the Proselyte set pieces has been reduced to 100
____________________________

Changes to Magic Shop
____________________________
Enchant Jewlery Tabs have been removed from the shop
Reorganized certain runes within the store
____________________________

Changes to Consumable Shop
____________________________
Monkfish have been added to the store
Prayer Potion (4) has been added
Stock of Shark has been reduced to 5000
Stock of Super restore & Saradomin Brew potions reduced to 500
_______________________________________
The following shop prices have been updated
_______________________________________
Ava's Accumulator now cost 100K coins
Rune Crossbow now cost 45k coins
Rune Arrows now cost 275 coins
Mithril Bolts now cost 175 coins
Adamant Bolts now cost 285 coins
Runite Bolts now cost 400 coins
Black D'hide Body now cost 15k coins
Black D'hide chaps now cost 12k coins
Black D'hide Vambs now cost 8k coins
Red D'hide Body now cost 11k coins
Red D'hide Chaps now cost 8.5k coins
Red D'hide Vamb now cost 6.5k coins
Blue D'hide Body now cost 8k coins
Blue D'hide chaps now cost 6.25k coins
Blue D'hide Vambs now cost 4.5k coins
Green D'hide Body now cost 5k coins
Green D'hide chaps now cost 4k coins
Green D'hide Vambs now cost 2.5k coins
Snakeskin Boots now cost 12.5k coins
Bronze Knives now cost 12 coins
Iron Knives now cost 35 coins
Steel Knives now cost 110 coins
Black Knives now cost 150 coins
Mithril Knives now cost 200 coins
Adamant Knives now cost 285 coins
Rune Knives now cost 360 coins
Bronze Darts now cost 20 coins
Iron Darts now cost 42 coins
Steel Darts now Cost 88 coins
Mithril Darts now cost 185 coins
Adamant Darts now cost 280 coins
Rune Darts now cost 425 coins
Obsidian Cape now cost 175k coins
Ring of Recoil now cost 2250 coins
Camal Mask now cost 150k coins
Bear Head now cost 75k coins
Initiate Sallet now cost 16k coins
Initiate Hauberk now cost 25k coins
Initiate Cuisse now cost 18k coins
Proselyte Sallet now cost 28k coins
Proselyte Hauberk now cost 32k coins
Proselyte Cuisse now cost 30k coins
Astral Runes now cost 250 coins
Nature Runes now cost 325 coins
Cosmic Runes now cost 175 coins
Revenant Ether now cost 87 coins
Revenant Teleport now cost 8k coins
Shoulder Parrot now cost 250k coins
Prayer Potion(4) now cost 7.5k coins
Enhanced Looting Bag now cost 200k coins
Enchanted Gem now cost 10k coins
_______________________________________
Made Revenant Cave Teleports stackable
Fixed an issue with Venenatis & Vet'ion Collection log entrys (Same issue, different entrys)
Rewrote sections of the Collection log refreshing to allow it to refresh many more items at once
Wrote a brand new Clue Scroll (Easy) Collection Log entry.
Added over 20 items to the easy clue scroll tables
Players can now change appereance before starting the tutorial. This allows the player visual of our new starter interface to be utilized properly.
Mask of Ranul can now be equip
Mask of Ranul now has proper stats (Matching Wizard Hat)
Undead Druids now have droptables. (Seems like a very solid table for a mid-level NPC)
Temple Spiders now have a droptable, similar to Undead Druids
The Temple Door to enter the Temple Spider room in the Forthos Dungeon now functions properly
The strange floor in the Red Dragon area of Forthos Dungeon is now an agility shortcut
-Requires 75 Agility
-Takes players almost directly to the Temple Spider room
All slashable Webs inside of Forthos Dungeon can now be properly cut down to navigate the dungeon
Updated the teleporter display for the following entrys;
-Iorwerth Dungeon
-Forthos Dungeon
Monsters in the Iorwerth Dungeon now have a 1/24 chance to drop a Crystal Shard
Added a message to the Crystal Shard drop, that is notice & matches the theme of the map
Increased the Hit Delay timer of Skotizo from 3 to 4 to allow prayer flicking of the attack
Completely rewrote the Skotizo interface as some new interface work done by a hired developer caused overlapping/colliding issues & said developer removed my skotizo code lol
The Dark Altars now properly trigger the new Skotizo Interface
Reweote most of the Starter Tutorial and changed the locations it teleports you around to
Removed 8 steps to the Starter Tutuorial dialogue
Changed the starting location, Home, & Glory teleport locations
Reverted the Daily Reward interface back to the old one, that displayed much more server information
Updated the loot section of the updated Daily Reward Interface
Implemented my old Alert System into the new client (Overlooked this since the start of the new client process I guess xD)
Starter Rapier has had its max hit forumula changed. (Allows for a max hit difference of 1 at 99 everything, just makes other equipment more viable)
Starter Wand has had its max hit formula changed
Added Support for Buchu, Goplar, and Noxifier farming
Farming timers have been revamped
-Guam: 1 Minute 20 Seconds
-Marrentil: 2 Minutes
-Tarromin: 3 Minutes
-Harralander: 3 Minutes 40 seconds
-Ranarr: 5 Minutes
-Toadflax: 6 Minutes 20 Seconds
-Irit: 7 Minutes
-Avantoe: 8 Minutes
-Kwuarm: 9 Minutes
-Snapdragon: 10 Minutes
-Cadantine: 12 Minutes
-Lantadyme: 13 Minutes 30 Seconds
-Dwarf Weed: 16 Minutes
-Torstol: 18 Minutes
Fixed an issue with creating Divine Super Combat potions
All Divine potions created are now given in (4) dose versions, not (3) dose versions
Removed some old code involving Sanguinesti Staff's old healing method that was throwing errors but seemed to have little to no effect on performance
Flax picking now cycles much quicker, allowing players to pick an inventory of Flax in a fraction of the time
Replaced the Crystal Shard ID being dropped inside of Iorwerth Dungeon
Anti-venom potions now provide anti-poision effect and timer if a player is not venomed
Anti-venom timer has been increaed to 5 minutes
Anti-venom+ timer has been increased to 15 minutes
Revamped all available runecrafting options at ::dz
Cooking range at ::dz now works as intended
Furnance added to the ::dz map
Pottery Oven added to the ::dz map
3 Maple Trees have been added to ::dz
Box of Health has been added in between two bank booths inside of the ::dz island
Pottery Oven at ::dz now works the same as other pottery oven objects
The mining area of the new donator zone has been revamped
Removed Master Fisher from home bank
Removed Black Chins from ::dz
Updated the unwalkable tiles for the new Donator Zone. Using RSPSi map editor.
Fixed the broken Object Animation of the Occult Altar
Updated the click options of the Occult Altar to prevent useless options taking up space
Infernal Chest has been replaced with the new Stormbreak Chest
Infernal Key pieces have all been replaced/updated to Stormbreak Key pieces
Infernal Key has been replaced/updated by the Stormbreak Key
Fixed all naming of the new key Server Sided
Moved Callisto's spawn location so that players now spawn without getting hit right awaya
Moving Callisto also fixed a bug causing him to get stuck and become unattackable, while also not being able to attack players
Fixed issues with with surrounding tiles of the Noxious Chest
-Players were unable to navigate to these tiles or use the object from said tiles
Added all client side data for the new Tektus Armor set & longsword
King of Shadows boss has finally been named
King of Shadows spawning system has been implemented
-Now has a 1/125 chance to spawn when any other boss is killed inside the wilderness
Shadow Spirit shield is now in-game and has a working effect
-1/6 chance to deal a random amount of damage up to 20 against the NPC damaging you
Siphon Spirit shield is now in-game and has a working effect
-1/6 chance to heal the player wearing the shield by 15% of damage being dealt by NPCs 
Reflective Spirit shield is now in-game and has a working effect
-1/6 chance to reflect 15% of damage being dealt to the player wearing the shiled by NPCs
Added staff debug messages for all the shield effects to properly track things
Added Purple hitsplat for the healing effect of the Siphon Spirit Shield
All Blood Weapons now display a purple hitsplat when healing the player

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