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Kid Buu

Latest Updates & news 11/23/2020

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Its been 2 months since our last official post which is much, much longer than expected. This delay however was much, much needed at the same time.

Lets keep this short;

I've dedicated myself & a majority of my time to this project for about 18 months. This dedication adds a lot of stress on top of the ongoing changes & events this year has held in store for us in this beautiful year, 2020. Due to irl factors and factors directly involving the server, I felt I had no choice put things on pause and take a break until I was able to handle things again. This break began around October 10th. I have recently began working on the server again and preparing the approach to Dragonstone's future. However starting Novemember 27 my irl workload will be increased for at least 8 weeks. I will still be developing with & dedicating as much time as I physically can to the server. Vam8 & myself would like to thank anyone has played & provided feedback during the extended beta period which will soon be ending.

We can expect to launch in the first Quarter in 2021.

Pre-launch advertisements will be pushed around December 24.

 

Enjoy this preview off some of the content that has recently been worked on!

Progressive Achievement Diary Tab!

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Tektus' Gear

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Fixed the broken Pest Control Interfaces (Last update done before the break)

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New Advertisement Thread

Final-Dragon-Stone.png

 

 

Full update log contained in the spoiler

 

 

Mixing potions from Vials of Water has written slightly cleaner
Fixed the object ID of the Box of Health
The Dragonstone Teleporter will no longer display nulls in the Possible Reward section when first being opened
Rune pouch can no longer be stored inside of the looting bag
Enhanced looting bag can no longer be stored inside of a looting bag
Base of Enhanced Looting Bag system has been written
Enhanced Looting bag can now be used outside of the wilderness
Items stored inside the Enhanced Looting Bag now save when a player logs out
Enhanced looting bag now tracks the total shop value of the items stored inside
Implemented functionality for all of the withdrawing options for the Enhanced Looting Bag
Updated the home area boundary that the Looting bag & Enchanted looting bag can be used from
Tier 1 of the starter armor now provides 1% bonus exp per piece worn as it was always supposed to for a total of 5%
Wearing the starter (T1) gear no longer spams you saying "you currently have 1% XP boost while having this armor piece equipped", every time you wear a piece of the armor
-Now sends ONE MESSAGE per piece equipped
-Each message updates with the % of exp boost you will receive
-Added color to the messages so its more standout, since its no longer being spammed due to being poorly written
Fixed multiple issues with the looting bag deposit mode.
-Players can now close it by clicking the X
-The deposit mode will now load the items inside of a players inventory
-Items from a players inventory can now be deposited into the bag via deposit mode
Fixed multiple issues with the Enhanced looting bag deposit mode.
-Players can now close it by clicking the X
-The deposit mode will now load the items inside of a players inventory
-Items from a players inventory can now be deposited into the bag via deposit mode
Fixed a new issue, caused by fixes from earlier in the day.
-Starter armor T1 was sending messages for EVERY item equip rather than just the T1 pieces. Issue only existed if player was wearing a T1 piece already This has been fixed.
Pest Control portals no longer have a bugged attack animation
Pest control portals have had block animations removed as a failsafe. (Was not displaying an animation, but just in case)
Rooftop Agility courses now count towards regular Agility Achievements counter
Mixing an Anti-venom potion now requires a 4 dose antidote, not a 3 dose.
Mixing an Anti-venom+ potion now requires a 4 dose Anti-venom, not a 3 dose
The crafting cape teleport option now functions as intended
Fixed some issues with the objects inside the Barbarian Agility course
Wrote a full system on Glory degrading when operated from a players Amulet equipment slot
Wrote a full system on Glory degrading when operated from a players inventory
Added full support of the new Glory Degradation systems to the (6) and (5) charge glory variants
Amulet of Glory (5) Can now be equip
Amulet of Glory (6) Can now be equip
When creating a Dragon Hunter Lance the proper item is now displayed on the chatbox interface. (Preciously showed an Arcane Spirit Shield)
Made a custom Basilisk Knight pet 
Added support for Basilisk Knight pet
Added Support for Little Nightmare pet
Both new pets added as pet system drops to the corresponding NPCs (Not on droptable, as pets should be 🙂 )


Fur stall now requires 35 thieving
Sigmund the merchant moved in the home area
Brother jard removed from home
Master Farmer now loads the Master Farmer thieving information. Rather than the regular Farmer thieving information


Virtus Mask is now recognized as a full mask


Fixed overlapping ID with the pest control interfaces (Caused players to crash when entering pest control boat)
Increased the amount of time items stay hidden on the ground to 4 minutes
Increased the amount of time items stay on the ground after appearing to the world to 6 minutes


Updated the Achievement Diary interface with sprites and progressive colors
Added a close button to the Item Fusion interface
Implemented hovering sprite change for the Close button previously added to the Item Fusion interface
Fixed (even more) overlapping interface ids involving the pest control interface & overlays
Inqusitor armour pieces now count as zamorak god items
Inquistor set passive effects have been implemented
-.5% damage & attack boost for each piece worn
-1% damage and attack boost for wearing full set
Poisoned Abyssal Dagger is no longer kept on death (Whatever reason it was? lol)
Heavy Ballista is no longer kept on death
Removed plenty of non-existing or junk items from the Items kept on death config method
The following items are now sent to Death to be recalimed on death
___________________________________________
All Colored Fire Capes - 500,000 Coins
All Colored Infernal Capes - 750,000 Coins
Rune Pouch - 1,000,000 Coins
All Achievement Diary Rewards - 250,000 Coins
Fancy Tiara - 150,000 Coins
Cooking Gauntlets - 150,000 Coins
Goldsmith Gauntlets - 150,000 Coins
All Angler Pieces - 300,000 Coins
All Lumberjack Pieces - 300,000 Coins
All Farmer Pieces - 300,000 Coins
All Pyromancer Pieces - 300,000 Coins
All Rogue Pieces - 300,000 Coins
All Graceful & Graceful recolor pieces = 300,000 Coins
All Skilling pets (If player is killed with pet in inventory) - 250,000 Coins
All Boss pets (If player is killed with pet in inventory) - 500,000 Coins
Pet Kittens - 50,000 Coins
Iban Staff - 150,000 Coins
Iban Staff Broken - 150,000 Coins
Crystal Halberd - 175,000 Coins
All Max Capes - 1,250,000 Coins
All Max Hoods - 250,000 Coins
Ring of Charos - 350,000 Coins
Bonecrusher - 350,000 Coins
Salve Amulet - 500,000 coins
Salve Amulet (E) - 750,000 coins
Salve Amulet (I)- 750,000 coins
Salve Amulet (EI) - 1,000,000 coins
Void Knight Mace - 150,000 Coins
All God Staves - 50,000 Coins
All Ironman Set Pieces - 50,000 Coins
Arclight - 500,000 Coins
Imbued God Capes - 750,000 Coins
Avernic Defender - 1,500,000 Coins


Further rewrote the display of the Achievement Diary interface
-Diary colors now progress depending on the level claimed, rather than completed
-Diarys counter has been complete & is now properly displayed on the bottom of the Achievement Diary interface
Bronze, Iron, Steel, Black, Mithril, Adamant & Rune Fishing Rods are now properly named within the server
Crystal Keys are now stackable
Tektus' armour pieces are now able to be equip
Tektus' platebody is now properly recognized as a fullbody
 

 

 

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