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Kid Buu

latest Updates & news 1/16/2021

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While we were planning on a January 2021 launch there have been certain bugs or pieces of content that I have recently started work on that wont be finished in time. I have dedicated as much time as I possibly can leading up to this point but being a one-man team with only our great friend Vam8 as a tester currently, things are coming along as quickly as possible but still not quickly enough. Enjoy this look at all the updates & changes recently! Heres to Launching by February 25th, 2021!

 

 

Assorted Media!

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Update log!

 

Slayer system interfaces have received a complete overhaul
Barrows reward interface has been implemented client & server sided
XP Counter is now 100% customizable
Customizations made to the XP Counter now save upon logging out or closing your client
_____________________________________________________________________________
Began writing & designing the new Nightmare interfaces
-One these interfaces house the old floating HP bars for the totems found in all four corners of the map
-New Interface houses a brand new HP bar for Nightmare
________________________________________________________

Obelisk teleport location selection has been implemented
Selecting a teleport location at an Obelisk now requires completetion of Wilderness hard diary
Regular mode XP rates have been changed
-Melee, Range & Magic are now set to 87x 
-Every other skill is now set to 25x

Slightly adjusted the formula on the Starter Sword
Cockatrice have had all their combat stats adjusted to match OSRS

Receiving double xp drops for non-combat skills has ben resolved
Ruby Bolt special now works properly
Vesta Spear & Ruby boly special attack no longer have reduced damage against Corporeal Beast
Ranged throwing items now deplete properly, with or without avas
The NPC stats of Cave Horror have been adjusted to match OSRS
Cave Horror have had the proper special attack implemented to their combat script;
-1/4 chance to activate
-Guaranteed to do 10% of your maximum health unless praying melee
Added multiple new game timers including;
-Super antifire
-Divine Potion variants
Fixed HP orbs they will now change color if venomed or poisoned

Updated packet sizes
Finished implementing the player lookup interfaces
Black Masks can now be imbued via the slayer interface
Began implementing an updated quest tab (Still a WIP)


Fixed an error with losing bronze-adamant defenders on death
Completely removed the collection log system & interface
Implemented a brand new Collection Log System
-This system is much cleaner, simpler & all around better
The new tab switching buttons inside the Quest Tab now function properly
Achievement Tab has been rewritten to match the most recent version I have implemented
-Has icons of the items gained beside the name of the area
-Names change color depending on amount of diaries completed
-If provinces completed = 0 text will be red
-if provinces completed > 0 text will be green
All buttons within the new quest tab function properly
All buttons within the statistics tab now function properly
Quick Link tab has been added & replaces the old magnifying glass tab


Began revamping loot table of all boxes
Began revamping visible loot table of all boxes in the loot table interface


Revamped the interface components for the shopping interfaces
Tome of Fire now works correctly
Tzrek-zuk pet has been added & is now obtainable from killing tzkal-zuk or gambling your inferno capes

Fixed Box Trap catch animation after catching something (was flickering)
Charging Crystal tools no longer resets the counter for Crystal bow, Shield, or Halberd
Fixed the range projectile on Dragon Knives
Implemented Special attack for Dragon Knives
Dragon Knives now offer the correct amount of ranged strength (30)
Morrigan's Thrown Axes now offer the correct amount of ranged strength (117)
Morrigan's Javelins now offer the correct amount of ranged strength (145)
Morrigans Javelins & Throwing axes have been fully implemented
-Count as a range weapon
-Have a Special attack
-Load proper combat interface
-Special attack button implemented and functioning
Amount of Pest Control points rewarded at the end of a game boosted to 7
-Boosted to 14 with one point reward buff axtive
-Boosted to 21 with two point reward buffs active
Coin reward of Pest control is now randomized between 25,000 and 50,000
Bracelet of Etherum now blocks 75% of damage when fighting Revenant NPCs
-Previously blocked 100%. 
-Changed to match OSRS and provide balance to the game
Home teleport location is now closer to the bank, but not much farther from the Dragonstone Teleporter
All variants of the home teleport now teleport you to the same location
Brimstone Chest has been implemented with semi-custom loot table
Brimstone Chest spawn added to home
Slayer Key Chest spawn removed
Implemented a Broadcast system similar to OSRS
-Yellow announcement messages above chatbox
Implemented a brand new quick-task slayer interface
-Interface intended for Donator use
-Color of text on Task selection buttons changes depending on Combat level, to show real-time difficulty of task being selected
-Displays Slayer points
-Displays Cancel cost of task. This also changes text & color depending on the players donator rank.
Replaced the "Coming soon" orb with a brand new Quick Slayer orb used for opening the brand new Quick Task interface
Implemented precautions within the client to prevent it from displaying above 100 or under 0
Organized and cleaned up some of the crowns displayed in the General, Personal & Event tabs

Fixed an issue with your character not displaying on the Starter Interface
Worked on the timer display of the following events
-Bonus Skill
-Event Bosses
-Wilderness Event Bosses
-Bloody Chest
Fixed the equip requirement of the following items
-All Throwing Knives
-Armadyl Armour set (GWD)
Players can no longer get a Hydra Slayer task below 95 slayer
Updated API & API key for all server-sided functions using EverythingRS

The following items now properly count as Full Masks:
-Larupia Hat
-Cyclops Mask
-Tektus Helmet
Further replaced/fixed the Box Trap anim (Multiple available, "Old" IDs I tried previously worked, depending on the person & on the region?? weird. Idk)
Rearranged the Slayer Master spawns at home to Include Konar quo Maten
The Buy Interface brought up through Slayer Master Dialogue has been updated to match the newest Slayer interface
Konar quo Maten has been implemented as a Slayer Master
Monsters now have a 1/320 chance to drop Brimstone Keys while being killed on a Slyer task from Konar
Basilisk Knights can now count towards Basilisk tasks from ANY Slayer Master
Nieve can no longer given Rune or Adamant Dragon Slayer tasks
Solak tasks now come in the count of 1-3
All NPCs within the Infenro minigame have had their stats corrected (Max hit, Attack, Defence, Stregth, Ranged bonus etc)
-Jaltok-Jad has had its max hit reduced to 62 To allow our Inferno to be slightly easier than OSRS
-Tzkal-Zuk has had its max hit reduced to 85. To allow our Inferno to be slightly easier than OSRS
_____________________________________________________
The base Slayer Experience given per kill of the following monsters has been corrected from all masters:
-Adamant Dragons
-Rune Dragons
-Spitting Wyvern
-Drake
-Dark Beast
-Dagannoth
-Cave Kraken
-Bronze Dragon
-Black Dragon
-King Black Dragon
-Basilisk (Knights will give same as regular Basilisk for now)
-Gargoyle
-Aviansie
-Hydra
-Alchemical Hydra (Boss task gives boss XP, Killing Alchemical while on a REGULAR Hydra task provides Hydra xp)
-Lizardman
-Smoke Devil
-Wyrm
-Turoth
-Kalphite Queen
-Dagannoth (Boss task)
-Demonic Gorilla (Boss task)
-Lizardman Shaman (Boss task)
-Cerberus (Boss task)
-Chaos Fanatic
-Crazy Archaologist
-Scorpia
-Giant Mole
-Callisto
-Kraken
-Barrelchest
-Vetion
-Chaos Elemental
-Venenatis
-Commander Zilyana
-K'ril Tsutsaroth
-General graardor
-Kree'arra
-Abberant Spectre
-Cyclops
-Cave Bug
-Ice Giant
-Ice Warrior
-Chaos Druid
-Skeleton
-Ghost
-Crawling Hand
-Dark Warrior
-Mammoth
______________________________

Finished up the Bloody Chest system
-Bloody Chest now has a perm. spawn in the 53 wildy Rogue Castle
-Chest is now lootable by using the key or clicking on the chest

________________________________________
Completely rewrote the Battlepass Interface
Began writing a whole new system for the never before used Battlepass
-Very proud of this as its one of the first "systems", or projects where I create 100% my own classes and implement them in where need be
Finished 100% of the displaying of the Battlepass interface
The server now checks your Battlepass XP & Battlepass tier
After the server checks your XP & Tier you are then ranked up
_____________________________________________
Tarn's Diary can now be properly used on the following items
-Salve Amulet
-Salve Amulet (i)
Tarn's diary has had a Hover Menu implemented in
Tarn's diary is now obtainable from the PvM point shop
Slayer Enchantment has had a Hover Menu added
Updated right-sided minimap orbs
-Top is now Battlepass Quick access button
-Middle is now the Quick Slayer button for Donators
-Bottom is now the Quick Teleport button for Donators

Implemented a proper Progress bar within the Battlepass interface
"Claim Premium Rewards" button now claims Free & Premium Battlepass rewards
Collection Log now counts rewards from sacrificing Unsired 

Completely implemented Vorkath Blowpipe
-Infinite ammo
-Strength of Dragon Darts
-Same speed as Blowpipe
Upgrade system has been completely replaced/rewrote
-Interface now has tabs for Weapons, Armour, etc
-Upgrades can now require more than 2 items

Receiving a Vorkath Head at 50 kill count has been fixed

Created the Kodai Multi Tool item

Kodai Multi Tool can now be created via the Item Upgrade System
Implemented a system that updates the Cache version automatically
-No longer have to downlaod 101001 caches!!!!! WOO!
Hover information has been properly added for the Keris

Fixed the clicking positions for the buttons within the Collection Log
Finally completed the loot table interface
-Added 6 new buttons for possible boxes or chests
-Made the buttons function and pull up proper loot tables
-wrote all the proper loot tables for the available loots
Implemeneted an aggrotimer to stop afking PvM while away from your computer

Motherlode Mine has been implemented
-Mine ore veins
-Fill sack with paydirt
-Loot cleaned ore via the ore sack

Basic Blast Mine has been implemented
-Creating Dynamite works
-Harvesting Saltpere
-Using Dyanmite on mining spots to collect ore
-Using Blasted Ore on the sack supplies loot (needs highly revamped)
All Infernal Max Capes now have the proper stats & are named within the server
Fixed a few missing items within the Grim Reaper collection
All noted Crystal Key rewads in game (obtaining noted keys) have been changed to the unnoted, stackable version
Added Prospector Percy spawn to the Motherlode Mine, near the bank
Removed the Rockfall objects within the Motherlode Mine map
Expanded on Blast Mine system
-Juniper Trees are now able to be chopped
-Volcanic Sulphur can now be mined

The following teleports have been added
-Motherlode Mine
-Blast Mine

Adjusted the XP given from Motherlode Mine
-This Change effects all game modes
Players can now obtain Golden Nuggets from MlM
Mystery, Super Mystery, and ultra Mystery boxes are now stackable
Lava Dragons now drop 1x Lava Scale every kill
Fixed a small error with the crown being displayed in the Collection Log message sent to players upon obtaining a loot & updating their pages

Updated all Starter packs
All Ancestral Items now require 65 defence & 75 magic to be equip

A brand new Daily Reward interface has been designed & written client sided, 100% by me. This is very simple & something I am very proud of, hope you all enjoy!
Rewrote the Daily Reward system server side to support our new interface & removed anything unrelated

Created a Resource Collection interface
-This will be used for a "Kingdom of Miscellinia" type system

Fixed an issue with the crown being displayed in wilderness boss spawns
Implemented some anti-cheat engine measures
PvP magic accuracy formulas have been updated and now match osrs
The missing rooftop agility courses have been implemented

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What a massive update! Love to see it and can't wait for launch!!

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8 hours ago, vam8 said:

What a massive update! Love to see it and can't wait for launch!!

We're getting closer everyday my friend!

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